In this lesson, you’ll learn about functions, a couple of new data types as well as arrays, and objects. We also get into events and advanced debugging. By the end, you'll be able to create small programs with more complex behavior that can react to user input.
- Lesson Three: The DOM (Document Object Model)
- Lesson Four: Creating Elements, Fragments, And Templates
In this lesson, we'll take manipulation of the DOM a step further-creating brand new HTML elements, adding them to a page, removing existing elements from a page, and even moving elements around to rearrange a page. We'll also look at building and deploying document fragments.
- Lesson Five: Server Communication
So far, we’ve been developing all our projects in a sandbox. In this lesson, we’ll move beyond the sandbox and begin communicating with the outside world by sending data to and receiving data from servers on the Web.
- Lesson Six: Advanced Concepts
In this lesson, we wrap up by covering the subject of scope, going into a few basic concepts of application design, and then finally, looking at some application frameworks and doing a bit of hands-on work with one of those frameworks, Backbone JS.
Vous avez envie de développer des animations ou des petits jeux pour le web, mais sans trop savoir comment vous y prendre ; vous avez peut-être entendu parler d'HTML5, mais vous n'avez pas de connaissance particulière des langages web. En revanche, vous avez quelques notions d'algorithmique et peut-être que vous programmez déjà un peu. Ce MOOC est pour vous. Mais si vous avez déjà une expérience de développement web, ce MOOC vous intéressera également, car il vous propose de découvrir quelques unes des nouveautés introduites par HTML5 et de les mettre en oeuvre de façon efficace sur un projet d'animation ou de jeu.
jQuery Building Blocks will teach you 5 easy techniques for adding interactivity to your web pages. By the end of the course, you’ll be able to add features and style to your web pages, from simple animations to complex dynamic content.
The course, lecture, and examples build on each other to teach the fundamentals of programming in general (logic, loops, functions, objects, classes) and also deals with advanced topics including multi-threading, events and signals. Throughout the course, students create meaningful and rewarding expressive digital “instruments” that make sound and music in direct response to program logic. The ChucK language provides precise high-level control over time, audio computation, and user interface elements (track pad, joysticks, etc.).
Il corso mostra, tramite alcuni esempi, una delle possibilità offerta dalla diffusione dei calcolatori nel mondo che ci circonda: comunicare con gli oggetti usando "il linguaggio", per programmarli e realizzare idee altrimenti impossibili.