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E.g., 2017-09-22
Aug 21st 2017

Explore emerging learning theories and interactive technologies to create engaging experiences for today’s connected students. Technology, digital media and mobile access have changed how people learn. Today’s students want to be engaged and self-directed with digital content, available anytime, anywhere. This is a challenge for instructional designers as they create online learning experiences.

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Jan 30th 2017

Over the last fifty years we have begun to see a shift in learning from the idea of teaching as instruction about facts and principles to teaching as the facilitation of practice and engagement. New teaching styles and methods are shifting away from lectures and presentations, and toward projects and activities.In this course we want to not only examine how this new form of learning can be developed and supported, but also why it produces improved outcomes and better learning. We will do this by understanding the nature of learning itself, as described by a theory called ‘connectivism’, and by understanding how new instructional methods align with this new theory of learning.

Average: 7.5 (2 votes)
Sep 2nd 2013

rgMOOC 2, or "Rhetoric and Composition: The Persuasive Power of Video Games as Paratexts," is a type of gMOOC that applies the principles of connectivism and game-based learning to rhetoric and composition studies. Participants will be playing and writing about video games from various game genres for 10 weeks, and develop rigorous academic research and writing skills through game studies.

Average: 2 (1 vote)