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Intro to Hadoop and MapReduce (Udacity)

Self Paced
Intro to Hadoop and MapReduce (Udacity)
Free Course
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How to Process Big Data. The Apache™ Hadoop® project develops open-source software for reliable, scalable, distributed computing. Learn the fundamental principles behind it, and how you can use its power to make sense of your Big Data.

Authentication & Authorization: OAuth (Udacity)

Implementing Web Security with OAuth 2.0. As a Python programmer, leveraging Flask allows you to quickly and easily build your own web applications. But before you share your apps on the Internet you should protect your users' data, ensuring information stored on your site is safe from unwanted manipulation. [...]

Software Debugging (Udacity)

Self Paced
Software Debugging (Udacity)
Free Course
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Effort
Languages
Automating the Boring Tasks. In this class you will learn how to debug programs systematically, how to automate the debugging process and build several automated debugging tools in Python.

Data Wrangling with MongoDB (Udacity)

In this course, we will explore how to wrangle data from diverse sources and shape it to enable data-driven applications. Some data scientists spend the bulk of their time doing this! Students will learn how to gather and extract data from widely used data formats. They will learn how [...]

Scalable Microservices with Kubernetes (Udacity)

Self Paced
Scalable Microservices with Kubernetes (Udacity)
Free Course
Categories
Effort
Languages
Master infrastructure management. This course is designed to teach you about managing application containers, using Kubernetes. We've built this course in partnership with experts such as Kelsey Hightower and Carter Morgan from Google and Netflix’s former Cloud Architect, Adrian Cockcroft (current Technology Fellow at Battery Ventures), who provide critical [...]

Interactive 3D Graphics (Udacity)

Self Paced
Interactive 3D Graphics (Udacity)
Free Course
Categories
Effort
Languages
Creating Virtual Worlds. This class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.