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In this course, part of the Virtual Reality Professional Certificate program, you will learn how to build a VR engine from the ground up, so you fully understand the entire rendering pipeline from 3D model to pixels in the VR display. We will also cover motion prediction, 3D stereo, lens distortion, time warp and other optimizations for a fluid, realistic VR experience.
You will also learn how to implement the most important VR interaction concepts such as selection, manipulation, travel, wayfinding, menus, and text input in Unity.
Unity is a GUI based programming environment, in which much of the programming can be done through dialog windows. It also supports scripts written in C#, which as we will show will allow for more complex VR functionality.
What you learn about VR programming in this course will help you write VR games, architectural walkthroughs, engineering simulations, 3D data viewers, medical training applications, and many more..
What you'll learn
- Develop professional VR apps using Unity 3D
- Run Unity 3D applications in VR on a smart phone
- Create a 3D scene
- Select items in the scene
- Move around the 3D world
- Create easy to interact with menus to control application parameters
- Input alphanumeric information (text, numbers)
- Play back regular video
- Panoramic pictures and video
Week 1: Running Unity applications in VR on your smart phone.
Week 2: Creating at 3D scene with simulated physics.
Week 3: Selecting items in the scene.
Week 4: Moving around the 3D world.
Week 5: Using menus, entering text and numbers.
Week 6: Avoiding typical pitfalls.