Dan Harel

Dan is a professional industrial and furniture designer. His 30+ years hands-on career has focused on consumer and commercial design innovation, and on research related to home and workplace of the future.
At Eastman Kodak Company, Dan focused on inspiring a vision for future user experiences through design innovation, understanding consumer needs and trends and defining new strategic business opportunities for the company. He is the inventor or co-inventor of over 20 US and international patents relating to digital imaging, wireless communication networks, digital display systems and metadata.
Dan’s roles at RIT include teaching advanced studio courses with focus on design thinking, user experience and multidisciplinary collaborations. He is the recipient of the Edline M. Chun Award for Outstanding Teaching and Service in the College of Imaging Arts & Sciences (2016).
In addition, Dan leads the IdeaLab at the RIT’s Simone Center for Student Innovation and Entrepreneurship, working with clients such as Al Sigl and Rochester Regional Health with prime focus on medical and access technology problem areas.
At Studio 930 design consultancy, Dan serves as an overall project advisor to the multidisciplinary student teams and as an administrative manager ensuring student needs are met and all projects advance according to plan.
Dan is also the principal and co-owner of Invision Design Partners, LLC, a residential and business interior design firm established in 2008 in Rochester, NY.
Dan holds Bachelor’s (B.ID) and Master’s (MFA) degrees in Design from Bezalel, Academy of Arts & Design in Jerusalem, Israel and from Cranbrook Academy of Art, Bloomfield Hills, Michigan respectively. He has taught and mentored design students throughout his career.

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Design Thinking Fundamentals (edX)

Learn how a user-centered approach and design thinking principles inspire innovative ideas to create desirable solutions. This course provides an introduction to the foundational activities related to design thinking: a flexible, yet systematic process to define and solve problems. A common misconception is that design thinking requires artistry, but [...]