MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
This course outlines some of these subgenres and identifies common shooter mechanics, level design considerations, and examples to help you understand how these concepts are applied. This course also provides you with the development tools that video game level designers use to build their levels.
No matter what genre of game you are designing for, the process of creating a level is similar. It requires planning, forethought, and constant testing and iteration. To ensure you’re on the right track, we finish off by reviewing all the key concepts you have learned throughout the three courses for the Level Design Professional Certificate, including the principles and terminology of good level design, specific considerations for certain genres, and the level design process.
This course is part of the Introduction to Level Design XSeries.
What you'll learn
- What we mean by shooter games and the common shooter mechanics, elements, and level design considerations
- The level design concepts and tools commonly found in single-player shooters and their specific level design considerations, such as level progression and pacing
- How to evaluate whether a given shooter map is well designed
- The function of a game engine and how level designers work with them
Syllabus
Module 1: Introduction to shooters
- Ranged combat mechanics
- Ranged combat level design
- Level analysis
Module 2: Single player shooters
- What are single-player shooters?
- Progression
- Sample levels
Module 3: Roundup and game engines
- Game engines and level design
- Core concepts review
- Level design by genre
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.