MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
This course will introduce you to the core concepts involved in designing a game level, along with important steps in the design process. The course explores what a level is, who is responsible for designing levels, and the different roles involved in game level design.
Using different sample designs, such as dungeon design and other popular genres of roguelikes and adventure games, we will identify the elements of the various stages of the design process used in the game industry and how they have evolved through time.
This course is part of the Introduction to Level Design XSeries.
What you'll learn
- How level design has evolved and contributes to a player’s experience
- Common milestones in the level design process and an overview of some of the key roles involved in the process.
- How to implement story-based level design.
- How dungeon design has evolved in the context of video games, including the popular genres of roguelikes and adventure games.
Syllabus
Module 1: Introduction to level design
- What is level design?
- Core concepts in level design
- The level design process
Module 2: Story-based level design and dungeon design
- Story-based level design
- Dungeon design
Module 3: Beyond dungeons: Roguelikes, adventure games and RPGs
- Roguelikes
- Adventure games
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.