A practical introduction to game design and game design concepts, emphasizing the basic tools of game design: paper and digital prototyping, design iteration, and user testing.
Philip has a S.B. and a S.M from MIT in Comparative Media Studies. As the Creative Director of the MIT Game Lab, Philip has been teaching students about game design at MIT since 2007. He has run intensive team based game development programs over the summer with the MIT GAMBIT Game Lab, and teaches courses on developing both board and video games. His research centers around best practices in digital and analog game design.
More info: http://cmsw.mit.edu/profile/philip-tan/