Peter Patterson

Pete is a senior software/firmware developer experienced in developing desktop, embedded, mobile, games, native apps and cloud based apps. He has extensive experience developing scripts and bots for VR (virtual reality) systems and game engines including Adobe Atmosphere, Active Worlds, Torque Game Engine, DarkBASIC, DX Studio, Blue Mars and Second Life. More recently he has developed in depth experience and knowledge of the Unity 3D game engine for desktop and mobile VR development using Vive, Oculus Rift and Microsoft Mixed Reality room scale VR headsets, and with Google Cardboard, Google Daydream and Gear VR/Oculus Go mobile headsets. He is currently working on Industrial robotic training applications using the Magic Leap augmented reality headset.

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Handheld AR App Development with Unity (Coursera)

Augmented Reality, or AR, will transform how we see and interact with the world. And the hardware that makes AR possible is the smartphone that you may already have in your pocket. In this course, you'll learn how to develop your own mobile AR applications in Unity for iOS [...]
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Mobile VR App Development with Unity (Coursera)

Virtual and Augmented Reality are poised to revolutionize how we interact with computers, with the world and with each other, and Unity is at the forefront of this technology; an estimated 90% of Samsung Gear VR games and 53% of Oculus Rift (games at launch) were Made With Unity. [...]
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Introduction to XR: VR, AR, and MR Foundations (Coursera)

What is XR? It’s shorthand for a related set of new technologies that are changing the way we interact with the world and with each other: Virtual Reality, Augmented Reality, and Mixed Reality. To understand XR, you need to understand the technologies that enable it. If you understand the [...]
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