Stephen Jacobs

 

 


 

Stephen Jacobs is a Professor in the School of Interactive Games and Media at Rochester Institute of Technology where he teaches courses in Game Design and Development. Stephen serves as a Visiting Scholar for the International Center for the History of Electronic Games at The Strong National Museum of Play. He is faculty lead for the [email protected], one of the largest and most comprehensive free and open source software university programs in the world. His current game projects are primarily focused on the areas of games for learning and health. Previous projects he worked on include game/narrative design for Just Press Play and Martha Madison’s Marvelous Machines. He co-developed MindGamers, a bio-feedback game designed to improve treatment outcomes for children with Autism Spectrum Disorders.




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Oct 31st 2016

Learn about the evolution of video games from experts at The Strong National Museum of Play, the world’s largest collection of video game materials. Video games as a medium go back more than 50 years to mainframe computers. Even the central design of video games can be traced back to the first games themselves. To be a good game designer, it’s essential to have an understanding of the video game design industry’s fascinating history.

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