Clinton Woodward

 

 


 

Clinton taught himself to program at an early age so that he could write his own games, and he thinks everyone is like that!


Clinton has a background in applied science and biomedical engineering, a PhD in artificial intelligence, and industry experience in software engineering and data mining. He has worked as a lead software developer, researcher and consultant in various fields.


More info: au.linkedin.com/pub/clinton-woodward/1/129/a86




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Jan 9th 2017

Explore key ideas in game design, programming, architecture, game engines, player experience and game AI. There are lots of different skills that go into game development. This subject is about key technical concepts in game development, and has been developed for people of many different backgrounds and skills. Some programming experience would be nice but is not required. We start by looking at the central role of game design and common development processes used in the industry. You will see how game software can be broken into parts that work together, and in particular the idea of game engines. We’ll explore the relationship between game design, balance and player experience. Lastly we’ll look at enhancing player experience though the use of AI techniques.

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