Kadenze

 

 


 

Kadenze brings together educators, artists, and engineers from leading universities across the globe to provide world-class education in the fields of art and creative technology.

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E.g., 2017-08-17
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Nov 6th 2016

This course provides hands-on experience in producing, mixing, and sound design with a digital audio workstation. Students will learn the fundamentals (physics) of sound and digital audio, proper gain staging, where and how distortion enters recordings and mixes, how to set levels and panning, effective sub group mixing, and an introduction to signal processing such as equalization, compression, delay, and reverb.

Average: 9 (6 votes)
Nov 6th 2016

This course provides an introductory overview of audio synthesis and visual programming using Native Instruments' Reaktor Software. Students will receive an in-depth look into various audio synthesis methods, including: additive, subtractive, sampling, wavetable, physical modeling, and granular synthesis, as well as the various types of modulation synthesis.

Average: 6.5 (6 votes)
Nov 5th 2016

This course will explore the distinct mindset and essential knowledge base vital to the establishment and success of any music-related entrepreneurial endeavor. It will highlight the notion that, whether they know it or not, musicians are natural entrepreneurs!

Average: 9.5 (4 votes)

Nov 5th 2016

In today’s diverse consumer market, illustration exists through many forms of expression breaking with traditional roles of the illustrator. Through a series of projects, students will explore the translation, production and distribution of their visual ideas. Through the integration of design principals and drawing skills, students gain an opportunity to discover new possibilities for illustrated visual expression in the market.

Average: 6.8 (9 votes)
Nov 4th 2016

This course is an introduction to using the Web for artistic creation. It is a "literacy" course designed to introduce you to the various core components that make the web such a powerful platform for art – art that is not only visual, but sonic, physical, interactive, and social.

Average: 9 (3 votes)
Nov 4th 2016

This course is an introduction to writing code within the context of the visual arts. It asks two primary questions: What is the potential of software within the visual arts? As a designer or artist, why would I want (or need) to write software? Software influences all aspects of contemporary visual culture. Many established artists have integrated software into their process. Prominent architects and designers not only use software, they commission custom software to help them realize their unique ideas. The creators of every innovative video game and Hollywood animated film write custom software to enhance their work.

Average: 7.7 (3 votes)

Oct 18th 2016

Have you ever wanted to build a new musical instrument that responded to your gestures by making sound? Or create live visuals to accompany a dancer? Or create an interactive art installation that reacts to the movements or actions of an audience? If so, take this course! In this course, students will learn fundamental machine learning techniques that can be used to make sense of human gesture, musical audio, and other real-time data.

Average: 6.8 (4 votes)
Oct 11th 2016

A course examining the art of moving while standing still, and traveling far without moving. This will be approached through a study of form and variation techniques used in music. Students will be asked to make more from less while maintaining musical interest in their compositions.

Average: 6.8 (4 votes)
Oct 11th 2016

This Art History course investigates the role of the French avant-garde in developing and showcasing new modern forms and approaches to art and visual culture in the 19th century. The material addresses the most critical issues of modernity from Realism through Post-Impressionism. We will cover the stylistic changes that challenged academic art, the new subjects that confounded modern audiences, and the new roles and authority of the modern artist.

Average: 8.4 (7 votes)
Oct 4th 2016

Today's vast amount of streaming and video conferencing on the Internet lacks one aspect of musical fun and that's what this course is about: high-quality, near-synchronous musical collaboration. Under the right conditions, the Internet can be used for ultra-low-latency, uncompressed sound transmission. The course teaches open-source (free) techniques for setting up city-to-city studio-to-studio audio links. Distributed rehearsing, production and split ensemble concerts are the goal. Setting up such links and debugging them requires knowledge of network protocols, network audio issues and some ear training.

Average: 7.3 (3 votes)
Oct 4th 2016

The course, lecture, and examples build on each other to teach the fundamentals of programming in general (logic, loops, functions, objects, classes) and also deals with advanced topics including multi-threading, events and signals. Throughout the course, students create meaningful and rewarding expressive digital “instruments” that make sound and music in direct response to program logic. The ChucK language provides precise high-level control over time, audio computation, and user interface elements (track pad, joysticks, etc.).

Average: 9 (3 votes)

Sep 27th 2016

This course explores the primary entertainment vehicles that students are exposed to on a daily basis through a series of interlinking concepts such as Imax, a pop tour, an interactive kids toy, Minecraft and more. This examination is supported by a critical evaluation of the various kinds of technologies that have emerged along the continuum of entertainment technology.

Average: 5.5 (2 votes)