Théotime Vaillant

 

 


 

Théo is a graduate of CalArts’ program in Experimental Animation, and also holds a Masters’ degree in Animation from ENSAD École Nationale Supérieure des Arts Décoratifs (ENSAD) in Paris.

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Nov 28th 2016

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be.

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