Paul Medlock-Walton




Paul leads the development team of Gameblox, the blocks based programming language that will be used for the digital assignments in the course. He is interested in creating tools that make it easier for users to create digital experiences, and in researching what students learn by using them. Paul has worked on other blocks languages for creating location based games and Android apps. He also enjoys teaching middle and high school students how to make games, and uses the students' feedback to improve the game creation software.

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Oct 6th 2016

This project-based course explores the process of designing and developing educational games, including issues associated with assessment, implementation and marketing. The field of learning games is rapidly growing, with interest from academics, publishers, schools and startups. But what makes a good learning game? Where do ideas come from and how do you create them? These are the questions that this course tries to answer.

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