Want to make a game that ends when you "catch" an object by clicking on it? Or maybe you get points based on how close you came? You'll do that in this class! This class teaches the concepts of conditional loops and if/else statements.
How do gamers cause things to happen when they hit buttons on their controller? How does the computer keep track of gamer's scores? This class teaches the concepts of nested loops, events, and variables. For each concept, we'll start by helping you connect real-world experiences you [...]
In this capstone project course, you will learn to support your students in successfully completing the Advanced Placement Principles Create Task -- however this task can be useful for any course as a culminating, student-designed final programming project. You will learn to interpret and practice applying to real sample [...]
How can students learn about abstraction by creating a movie scene? Or make an interactive map using lists? You'll learn (and do it yourself) in this course! This class teaches the concepts of abstraction (methods and parameters) and lists.
In this course you’ll focus on how “smart” devices have changed how we interact with others in personal ways, impacting how we stay connected in our increasingly mobile society. This will be done through a series of paired teaching sections, exploring a specific “Impact of Computing” in your typical [...]