Want to make a game that ends when you "catch" an object by clicking on it? Or maybe you get points based on how close you came? You'll do that in this class! This class teaches the concepts of conditional loops and if/else statements.
In this course you’ll focus on how the Internet has enabled new careers and changed expectations in traditional work settings, creating a new vision for the workplace of the future. This will be done through a series of paired teaching sections, exploring a specific “Impact of Computing” in your [...]
In this course you’ll focus on the fundamentals of teaching the impacts of technology, starting by exploring how you interact with and benefit from technology in a typical 24 hour period, such as the desire for instant food and entertainment. This will be done through a series of paired [...]
In this project-based course you’ll review the Advanced Placement Computer Science Principles course and exam description guide to prepare for the “Explore Task”, where students must research a recent computing innovation and and analyze its impacts on the world. You’ll also review the description of this task from the [...]
How could you program a complex "choose your own adventure" game? How can your soccer game determine goals, balls out of bounds, and corner kicks? You'll learn to do both of these in this course! This class teaches the concepts of nested if/else statements and compound Boolean [...]