Writing, Running, and Fixing Code in C (Coursera)

Writing, Running, and Fixing Code in C (Coursera)
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Writing, Running, and Fixing Code in C (Coursera)
Building on the course Programming Fundamentals, this course will teach you how to write code by first planning what your program should do—an important approach for novice and professional programmers. You will learn how to compile and run your program, and then how to test and debug it. This course builds on the Seven Steps you have already learned and provides a framework for systematically testing for problems and fixing them, so you can find and fix problems efficiently.

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Course 2 of 4 in the Introduction to Programming in C Specialization.


Syllabus


WEEK 1

Writing Code

In this module, you will learn to write code and do your first assignment in the Practice Programming Environment. You have practiced the first four steps of the Seven Steps in the previous course, and you will review them here before learning Step 5: Translating Your Algorithm to Code. Expert programmers spend most of their time planning before they begin writing code, and you will learn to do the same!


WEEK 2

Compiling and Running

Now that you know how to plan an algorithm and translate it to code, you need to learn how to compile and run it! You will learn about the compiler, which takes the code you wrote and translates it into instructions a machine can execute, which you can then run. You will also learn about different options you can give the compiler, as well as different ways to run your program that give you debugging information.


WEEK 3

Testing and debugging

Two skills that are crucial to good programming are testing—finding problems with your code, and debugging—fixing them. In this module you will learn systematic ways to identify problems in your code, as well as how to apply the scientific method to fix your program when you do find a bug.


WEEK 4

Project

In this module you will begin the project you will complete over the course of the rest of the specialization. At the end of each course, you will write a piece of a program that will calculate the odds of different poker hands winning with a Monte Carlo simulation—a way to calculate complicated probabilities by generating random data.

Practice Programming Environment



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