This course does not have open access anymore.
Define user needs and create a UX storyboard
You’ll begin the course by learning how to identify the problem you’re trying to solve for your user and discovering the UX techniques you can use to develop a design that solves it.
You’ll get hands-on experience in techniques like scenario development, UX sketching, and storyboarding which you can use to translate your understanding of your users’ needs into an impactful user experience.
Build skills in UX wireframing and prototype design
As you discover the UX wireframing process, you’ll learn how to turn UX wireframes into prototypes that can be used for evaluating your designs in user testing.
The course covers the process of user testing using paper prototypes for early testing feedback as well as more interactive prototypes that can be iterated on to create a final, high-quality design.
Learn low to high fidelity UX prototyping
By the end of the course, you’ll have developed your ability to build a product from its basic concept to a high-fidelity mockup and interactive prototype.
You’ll be able to solve and test conceptual issues in prototyping and design and refine a product that is ready to pass on to a team of developers for implementation.
What topics will you cover?
- Introduction to Design Process
- Design Constraints and Making Choices
- Building Blocks of User Interaction
- Low to Hi-Fidelity Prototyping
- Conceptual Issues in Prototyping and Design
What will you achieve?
By the end of the course, you‘ll be able to...
- Describe and scope the design problem you will try to address
- Produce user stories and storyboards to transform information about user needs into design concepts
- Produce sketches and conduct brainstorming sessions to generate many design ideas from which you can construct a high-quality design solution
- Develop interface wireframes to concretize the design and enable early user testing
- Perform user tests with paper prototypes to get preliminary user feedback on the design concept and interactions
- Develop high-fidelity mockups that specify visual design elements
- Create Wizard of Oz prototypes to efficiently test complex interactions and interactive systems that are not screen-based (e.g., smart assistants)