MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
Throughout this course you'll continue building your foundational C++ and Unreal knowledge by exploring more C++ and Unreal topics.
Module 1: Discover how we make decisions in our code
Module 2: Get and use player input in your Unreal games
Module 3: Learn how to use iteration (looping) to repeat actions in your code
Module4: Explore storing lots of data in arrays, C++ containers, and the Unreal TArray<> container
Syllabus
WEEK 1
Selection
In this module, you'll learn about the selection control structure. Selection is really useful because it lets us decide which code we want to execute based on some condition.
WEEK 2
Unreal Input
In this module, you'll learn how to process mouse, keyboard, and gamepad input in Unreal. This is hugely important, because doing this lets the player actually interact with the game!
WEEK 3
Iteration
In this module, you'll learn about the iteration control structure. The iteration control structure (which some people call looping) lets us repeatedly execute code a certain number of times or until some condition is false. You'll see why this is really useful as you work your way through the module materials.
WEEK 4
Arrays and Containers
In this module, you'll learn about C# arrays and containers and the Unreal container we'll regularly use in our Unreal games. Arrays and containers let us store multiple values in a single variable, which is very helpful in our games.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.