MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
Why Take This Course
By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding the basic principles of how realistic computer images are generated.
You will also have a portfolio of small interactive programs that run in any web browser that supports WebGL.
What You Will Learn
LESSON 1
Introduction
Motivation and a trip down the graphics pipeline
laying out the fundamental processes.
LESSON 2
Points, Vectors, and Meshes
The basics of 3D geometry definition.
LESSON 3
Colors and Materials
Color representation
material computations
transparency.
LESSON 4
Transforms
Translation
scale
rotate and how to properly combine all these.
LESSON 5
Matrices
Transform representation and how to fully control these.
LESSON 6
Lights
Directional and point light sources.
LESSON 7
Cameras
How the camera is defined.
LESSON 8
Textures and Reflections
Color and opacity textures
along with reflection and normal mapping.
LESSON 9
Shader Programming
An introduction to programming vertex and pixel shaders.
LESSON 10
Interaction and Animation
How to select and make objects move.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.