Jun 15th 2016

Developing International Software, Part 3 (edX)

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Learn how to code software for a global audience from experts who have created some of the world's most successful software.

Learn how to code world-ready software. In this Part 3, we will have several coding challenges where you will be able to apply what you learned in Developing International Software, Part 1 and Developing International Software, Part 2.

In Part 1 we covered the fundamentals and definitions of developing international software and introduced you to what it means to be "world-ready" and how to make localization work for you. In Part 2 we talked about the importance of designing for cross-cultural applications.

The instructors for this course include programmers who have worked on globalization and localization of some of the world’s most successful software. They’ve experienced the good, the bad, and the ugly of creating world-ready software, and they’re here to ensure your software’s user experience works consistently, regardless of where users are from or what languages they speak.

This advanced course assumes basic programming knowledge.

We recommend that you complete Developing International Software, Part 1 before taking Part 3.

Completion of Developing International Software, Part 2 is helpful, but not essential.

What you'll learn:

- Foundational Software Concepts: Globalization; localizability; character encodings; locale-awareness; platform support

- The UI (User Interface): UI resources; strings & variables; multilingual UI; UI mirroring

- Handling Data: Unicode; data input, manipulation & transport, display, security concerns

- Testing, Deployment, & Maintenance: Globalization & localizability testing; test tools; test cases; online stores & corporate deployment; adding support for new languages & locales