Computer Graphics (WMA)

Computer Graphics (WMA)
Computer Graphics involves display, manipulation, and storage of pictures and experimental data for proper visualization using a computer. Typical graphics system comprises a host computer with the support of fast processor, large memory, frame buffer and: • Display devices (color monitors), • Input devices (mouse, keyboard, joystick, touch screen, trackball), • Output devices (LCD panels, laser printers, color printers. Plotters etc.), • Interfacing devices such as video I/O, TV interface etc.

Lesson content


Lec 1 Introduction to computer graphics

Lec 2 CRT Display Devices

Lec 3 CRT Devices (Contd...)

Lec 4 - CRT display devices (Contd...)

Lec 5 CRT Display Devices (Contd)

Lec 6 Transformations

Lec 7 Transformations in 2D

Lec 8 Three Dimensional Graphics

Lec 9 Three Dimensional Graphics

Lec 10 Three Dimensional Graphics

Lec 11 Project Transformations and Viewing Pipeline

Lec 12 3D Viewing

Lec 13 - Scan Converting Lines, Circles and Ellipses

Lec 14 Scan Converting Lines, Circles and Ellipses

Lec 15 Scan Converting Lines, Circles and Ellipses

Lec 16 Scan Converting Lines, Circles And Ellipses

Lec 17 Scan Converting Lines, Circles and Ellipses

Lec 18 PolyFill Scan Conversion of a Polygon

Lec 19 Scan Conversion Of A Polygon (Contd)

Lec 20 Clipping - Lines And Polygons

Lec 21 Clipping: Lines and Polygon

Lec 22 Clipping Lines

Lec 23 Solid Modelling

Lec 24 Solid Modelling

Lec 25 - Solid Modelling (contd...)

Lec 26 Visible Surface Detection

Lec 27 Visible Surface Detection

Lec 28 Visible Surface Detection

Lec 29 Visible Surface Detection (Contd..)

Lec 30 Visible Surface Detection (Contd..)

Lec 31 Visible Surface Detection (Contd..)

Lec 32 Visible Surface Detection (Contd..)

Lec 33 Illumination and Shading

Lec 34 Illumination and Shading (Contd..)

Lec 35 Illumination and Shading (Contd..)

Lec 36 Curve Representation

Lec 37 Curve Representation

Lec 38 Curves and Surface Representation

Lec 39 Graphics Programming

Lec 40 Graphics Programming Using OpenGL

Lec 41 Advanced Topics

Lec 42 Digital Image Processing

Lec 43 Digital Image Processing