In courses 4 and 5, you will work on a sci-fi themed 3D adventure game. You’ll import assets and create effects that are more stylish and cartoony than the realistic kitchen in the previous courses. For this course, you will first import the assets for the main character, then get her animations working with an Animator Controller. Next, you’ll create a procedural camera to follow her movements using Unity’s Cinemachine system. Finally, you’ll learn how to use Unity’s Collaborate service for effective version control, and you’ll wrap up the course with a peer reviewed project.
This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms.
Syllabus
WEEK 1
Setting Up a Character Controller
Welcome to the course. In this first section, you’ll be introduced to the Challenge/Solution format of this course, then start work implementing complex character models into a 3D adventure game Unity project.
WEEK 2
Creating the Player Animator Controller
Next, you'll create an Animator Controller for the game's swashbuckling main character, Ellen, and set up the appropriate animation states to get her moving in the game environment.
WEEK 3
Creating the Player Camera
In this section you will use Unity's Cinemachine tool to create a camera system that will automatically follow the main character and can be rotated with a mouse controller.
WEEK 4
Working with Collaborate
Now that you have your project working correctly, it's a good time to share it with your teammates so that you can work on it together, seamlessly. In this section, you will upload your project to Unity's Collaborate version control service.
WEEK 5
Course Final Project
For the final project in this course, you will import and configure the animations for the “Chomper” enemy, and share you work with your peers.