Join thousands around the world in this free, six-week online course that is also a work of public art. Designed by artist and Duke University professor Pedro Lasch, and co-taught by Creative Time chief curator Nato Thompson, the course includes creative exercises and dozens of presentations by key figures in the field of art and social politics.
Can a MOOC be a work of art? New York’s public art organization, Creative Time, and Duke University believe it can. Designed by artist and Duke professor, Pedro Lasch, and co-taught with Creative Time chief curator, Nato Thompson, ART of the MOOC functions simultaneously as a socially-engaged public art form and a survey course on that very subject. Taking full advantage of the global scale yet intimate environment that only a MOOC can offer, this course merges traditional classroom practices with new technology and aesthetic experimentation. Video lectures, complementary materials, and presentations by cross-national artists, curators, critics, and activists provide a formal and theoretical overview of the fundamental themes within socially-engaged public art. Interspersed with these lessons, students will contribute to the field by completing creative assignments and participating in collective art projects. Online forums and opportunities to assemble outside of class will allow students to share their activities while developing critical thinking and discussion skills. Through this hands-on, participatory approach, ART of the MOOC welcomes students as collaborators in an unprecedented expression of public art and education.
Arts and culture leaders have a rewarding but tough task: creating sustainable organizations that deliver real social value. There is a lot of competition out there. Being an effective leader means constantly adapting, cleverly using the best tools to reach as many people as possible. This course is designed to help leaders at any level do just that.
Brush stroke here, brush stroke there, dollops of paints everywhere… Excited to paint but don’t know where to start? Stick around and read along. Because we know you can become an artist painting stunning landscapes. Yes, you can! Painting is little like driving. Before you hit the road, you study traffic rules, you choose your new four-wheel buddy and drive. The more you drive, the better you go! Practice makes the perfect driver and also the perfect painter. In this course, you have the unique opportunity to learn with Len Hend, a Master Painter with a lifetime experience. Len has thousands of followers all over the world who have learnt to paint like pros.
Typography is the art of manipulating the visual form of language to enrich and control its meaning. It’s an essential area of skill and knowledge for graphic designers. Typography predates modern graphic design by around 500 years; it is rich in rules, conventions, and esoteric terminology—but it remains an exciting space for invention and expression. In this rigorous introductory course, we will study, name, and measure the characteristics of letterforms. We’ll consider the pragmatic concerns involved in selecting and combining type. We’ll peek into the rich historical, cultural, and aesthetic histories of familiar typefaces.
This course will explore the distinct mindset and essential knowledge base vital to the establishment and success of any music-related entrepreneurial endeavor. It will highlight the notion that, whether they know it or not, musicians are natural entrepreneurs!
Themes can provide a great structure and pedagogical framework for engaging students with many different subjects, including art. In this course, you will develop skills for looking at art through a thematic lens. You will explore four themes–Places & Spaces, Art & Identity, Transforming Everyday Objects, and Art & Society–while learning about artworks from The Museum of Modern Art's collection.
Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.
This course introduces the basics of Digital Signal Processing and computational acoustics, motivated by the vibrational physics of real-world objects and systems. We will build from a simple mass-spring and pendulum to demonstrate oscillation, how to simulate those systems in the computer, and also prove that simple oscillation behaves as a sine wave. From that we move to plucked strings and struck bars, showing both solutions as combined traveling waves and combined sine wave harmonics.
This course examines how the idea of "the modern" develops at the end of the 18th century in European philosophy and literature, and how being modern (or progressive, or hip) became one of the crucial criteria for understanding and evaluating cultural change. Are we still in modernity, or have we moved beyond the modern to the postmodern?