Computer Science: Design and Product

 

 


 

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Jul 11th 2017

Learn how to conduct effective user research to better understand what users love, hate, want and need. Designing effective interactive systems requires understanding the needs and capabilities of the people who will be using them.

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Jan 25th 2017

In this course, you’ll get an overview from SAP’s design research experts that will help you get the most out of your field research experience. From identifying users through conducting a field visit to developing points of view, this course will provide you with a foundation for conducting design research in a people-centric way.

Average: 6 (1 vote)
Jan 22nd 2017

A blank canvas is full of possibility. If you have an idea for a user experience, how do you turn it into a beautiful and effective user interface? This covers covers principles of visual design so that you can effectively organize and present information with your interfaces. You'll learn concrete strategies to create user interfaces, including key lessons in typography, information architecture, layout, color, and more. You’ll learn particular issues that arise in new device contexts, such as mobile and responsive interfaces.

Average: 6.3 (53 votes)
Jan 17th 2017

Learn about human behavior and capabilities and how they impact user experience design. In this UX course, we will survey theories and findings from the social sciences (especially psychology); with special attention to how these concepts influence the way we design for human interaction. We will cover how people perceive and process information, motor capabilities and limitations, decision-making and problem solving, and how emotion and social factors impact user experience. We will also cover best practices for designing systems to align with how people work.

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Jan 16th 2017

In this course, you will gain an understanding of the critical importance of user interface design. You will also learn industry-standard methods for how to approach the design of a user interface and key theories and frameworks that underlie the design of most interfaces you use today.

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Jan 16th 2017

La tecnología forma parte de nuestro día a día, es algo tan naturalizado, que muchas veces no somos conscientes de como esto llega a nuestras manos, cuantas personas lo tuvieron antes que nosotros y cuál es el impacto. (Social, Económico, Ambiental y especialmente Cultural) que tiene sobre nuestras vidas.

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Jan 16th 2017

Traditional development processes often lead to team frustration and poor results. Agile offers a different approach to managing the complexity of software development. This course focuses on the day-to-day jobs of running a software development program and how leading agile methodologies (Scrum, XP, kanban) can help you do them better.

Average: 4.6 (8 votes)
Jan 16th 2017

Arduino es una iniciativa empleada para simplificar el uso de los microcontroladores, que surgió en 2005 como resultado de un proyecto de estudiantes en el Instituto IVREA. Nació con el objetivo de disminuir el costo de los microcontroladores, que entonces los estudiantes empleaban para sus proyectos y que resultaban demasiado costosos.

Average: 1 (1 vote)
Jan 16th 2017

¡Bienvenido al curso de emprendimiento y métodos ágiles de desarrollo en videojuegos! Este curso es parte del Programa Especializado Coursera en Diseño y Desarrollo de Videojuegos, en la cual aprenderás a diseñar y programar cierto tipo de videojuegos, aumentarás tu comprensión acerca del mercado actual de videojuegos y de lo que se requiere para crear un juego exitoso comercialmente.

Average: 8.5 (2 votes)
Jan 16th 2017

En este curso abordamos los aspectos artísticos de la creación del videojuego. Para ello, proporcionaremos conocimientos y pautas sobre cómo diseñar la parte artística de un videojuego. Esto incluye diferentes aspectos. Desde la creación de entornos, al diseño de personajes, movimientos e incluso música.

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Jan 16th 2017

This is the second course in the Data Warehousing for Business Intelligence specialization. Ideally, the courses should be taken in sequence. In this course, you will learn exciting concepts and skills for designing data warehouses and creating data integration workflows. These are fundamental skills for data warehouse developers and administrators. You will have hands-on experience for data warehouse design and use open source products for manipulating pivot tables and creating data integration workflows.

Average: 7.5 (4 votes)
Jan 16th 2017

Despite everyone's good intentions, hard work and solid ideas, too many projects end up creating unneeded, unusable, and unsellable products. But it doesn't have to be this way. Agile and design thinking offer a different--and effective--approach to product development, one that results in valuable solutions to meaningful problems. In this course, you’ll learn how to determine what's valuable to a user early in the process--to frontload value--by focusing your team on testable narratives about the user and creating a strong shared perspective.

Average: 6.6 (7 votes)
Jan 9th 2017

Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues? In this MOOC you will learn the ins and outs of games that are designed with exactly those purposes in mind: serious games. We will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have.

Average: 9 (1 vote)
Jan 9th 2017

¡Bienvenidos a Diseño de videojuegos: una introducción! El diseño de videojuegos es el arte de aplicar conceptos de diseño para crear la interacción entre jugadores. Es un ejercicio mental que requiere varios conocimientos en diferentes campos y la habilidad de comunicar qué es lo que se quiere lograr. Este curso hace parte del Programa desarrollo y diseño de videojuegos, de la Universidad de lo Andes, Colombia.

Average: 10 (1 vote)
Jan 9th 2017

¿Cómo se estructura y funciona un programa de videojuego? Es lo que comúnmente se conoce como 'gameplay', y que constituirá nuestro núcleo de estudio en este curso. Su análisis detallado nos permitirá comprender su importancia, y qué funcionalidades debe tener. Analizaremos también la interface gráfica del usuario (GUI), que finalmente condiciona el hecho de que el jugador pueda interaccionar correctamente con el videojuego. Para definir y comprender mejor los conceptos se usan ejemplos y referentes de videojuegos de la industria.

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Jan 9th 2017

In this course you will learn and practice techniques of user research and early UI design exploration. First, you will learn and practice several techniques for user research, including in-person research and survey and log-analysis techniques. Then, you will learn to analyze and deliver user research in forms that support UI design, including personas, use cases, tasks, and scenarios. Finally, you will learn and practice ideation techniques that start from user research and broadly generate potential design ideas.

Average: 6 (1 vote)
Jan 9th 2017

To deliver agile outcomes, you have to do more than implement an agile process; you have to create a culture of experimentation. It's this commitment to experimenting that's at the heart of today’s most successful implementations of agile. This course shows you how to integrate the practice of experimentation across concept testing, usability testing, functional testing, and continuous deployment.

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Jan 9th 2017

Dentro de la creación del videojuego, ¿qué papel juega su diseño? Este curso proporciona conocimientos y pautas sobre cómo diseñar un videojuego. Partiendo desde un concepto básico, se dan las pautas para trabajar correctamente sus conentidos, de cara a conseguir un objetivo claro: el documento de “game concept” que constituye el documento inicial sobre el que se basa cualquier videojuego.

Average: 5.5 (2 votes)
Jan 9th 2017

You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players.

Average: 6.9 (10 votes)
Jan 9th 2017

Para todas aquellas personas que han querido saber cómo se creaba un videojuego, en este curso vamos a explicar cómo crear un pequeño motor, uno de los elementos nucleares de cualquier videojuego. El curso persigue comprender su concepto, entender qué es ese núcleo que en terminología inglesa se conoce como 'game engine', Analizaremos no solo su papel, sino qué utilidades debe proporcionar para ser utilizado en un videojuego. Y todo ello, explicando cómo crear un pequeño motor desde cero, que nos permitirá crear un videojuego en DirectX11.

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