Computer Science: Design and Product

 

 


 

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E.g., 2016-12-07
E.g., 2016-12-07
E.g., 2016-12-07
Dec 12th 2016

¿Cómo se estructura y funciona un programa de videojuego? Es lo que comúnmente se conoce como 'gameplay', y que constituirá nuestro núcleo de estudio en este curso. Su análisis detallado nos permitirá comprender su importancia, y qué funcionalidades debe tener. Analizaremos también la interface gráfica del usuario (GUI), que finalmente condiciona el hecho de que el jugador pueda interaccionar correctamente con el videojuego. Para definir y comprender mejor los conceptos se usan ejemplos y referentes de videojuegos de la industria.

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Dec 12th 2016

To deliver agile outcomes, you have to do more than implement an agile process; you have to create a culture of experimentation. It's this commitment to experimenting that's at the heart of today’s most successful implementations of agile. This course shows you how to integrate the practice of experimentation across concept testing, usability testing, functional testing, and continuous deployment.

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Dec 12th 2016

Dentro de la creación del videojuego, ¿qué papel juega su diseño? Este curso proporciona conocimientos y pautas sobre cómo diseñar un videojuego. Partiendo desde un concepto básico, se dan las pautas para trabajar correctamente sus conentidos, de cara a conseguir un objetivo claro: el documento de “game concept” que constituye el documento inicial sobre el que se basa cualquier videojuego.

Average: 5.5 (2 votes)
Dec 12th 2016

You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players.

Average: 6.9 (10 votes)
Dec 12th 2016

Para todas aquellas personas que han querido saber cómo se creaba un videojuego, en este curso vamos a explicar cómo crear un pequeño motor, uno de los elementos nucleares de cualquier videojuego. El curso persigue comprender su concepto, entender qué es ese núcleo que en terminología inglesa se conoce como 'game engine', Analizaremos no solo su papel, sino qué utilidades debe proporcionar para ser utilizado en un videojuego. Y todo ello, explicando cómo crear un pequeño motor desde cero, que nos permitirá crear un videojuego en DirectX11.

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Dec 12th 2016

Typically, clients and managers don't want to pay for design (or strategy) but want to rush toward results. Design sprints allow you to meet clients' desire for solutions--to develop sooner--and still adjust based on feedback. But not all sprints are alike. In this course, you’ll learn how to run situation-appropriate sprints, whether it's testing user motivation, interface usability, or solution fit, to avoid waste and deliver value.

Average: 4.3 (3 votes)
Dec 12th 2016

Este curso te permite crear un prototipo de juego 3D, explorando los conceptos necesarios y las herramientas para desarrollo de videojuegos en 3D disponibles en Unity y en la Web. Explorarás y harás uso de herramientas para crear una escena 3D en Unity, podrás agregar personajes y animaciones 3D e integrarlas en los escenarios que crees, podrás definir comportamiento e interacción entre elementos del videojuego, y publicar en la Web los resultados de lo que diseñes. Vas a utilizar como base los conceptos aprendidos en el curso introductorio de desarrollo, ahora aplicados a juegos 3D.

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Dec 12th 2016

The focus of this course is to introduce the learner to User Experience (UX) Design. User Experience design is design that is user centered. The goal is to design artifacts that allow the users to meet their needs in the most effective efficient and satisfying manner. The course introduces the novice to a cycle of discovery and evaluation and a set of techniques that meet the user's needs.

Average: 5.8 (4 votes)
Dec 12th 2016

Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues? In this MOOC you will learn the ins and outs of games that are designed with exactly those purposes in mind: serious games. We will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have.

Average: 9 (1 vote)
Dec 12th 2016

¡Bienvenidos a Diseño de videojuegos: una introducción! El diseño de videojuegos es el arte de aplicar conceptos de diseño para crear la interacción entre jugadores. Es un ejercicio mental que requiere varios conocimientos en diferentes campos y la habilidad de comunicar qué es lo que se quiere lograr. Este curso hace parte del Programa desarrollo y diseño de videojuegos, de la Universidad de lo Andes, Colombia.

Average: 10 (1 vote)
Dec 12th 2016

In this course you will learn and practice techniques of user research and early UI design exploration. First, you will learn and practice several techniques for user research, including in-person research and survey and log-analysis techniques. Then, you will learn to analyze and deliver user research in forms that support UI design, including personas, use cases, tasks, and scenarios. Finally, you will learn and practice ideation techniques that start from user research and broadly generate potential design ideas.

Average: 6 (1 vote)
Dec 11th 2016

A blank canvas is full of possibility. If you have an idea for a user experience, how do you turn it into a beautiful and effective user interface? This covers covers principles of visual design so that you can effectively organize and present information with your interfaces. You'll learn concrete strategies to create user interfaces, including key lessons in typography, information architecture, layout, color, and more. You’ll learn particular issues that arise in new device contexts, such as mobile and responsive interfaces.

Average: 6.3 (47 votes)
Dec 5th 2016

This course covers practical techniques to elicit and express software requirements from client interactions.

Average: 7.5 (2 votes)
Dec 5th 2016

Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively.

Average: 8.3 (3 votes)
Dec 5th 2016

This course covers techniques for monitoring your projects in order to align client needs, project plans, and software production. It focuses on metrics and reviews to track and improve project progress and software quality.

Average: 7 (1 vote)
Dec 5th 2016

¡Bienvenido al curso de emprendimiento y métodos ágiles de desarrollo en videojuegos! Este curso es parte del Programa Especializado Coursera en Diseño y Desarrollo de Videojuegos, en la cual aprenderás a diseñar y programar cierto tipo de videojuegos, aumentarás tu comprensión acerca del mercado actual de videojuegos y de lo que se requiere para crear un juego exitoso comercialmente.

Average: 8.5 (2 votes)
Dec 5th 2016

En este curso abordamos los aspectos artísticos de la creación del videojuego. Para ello, proporcionaremos conocimientos y pautas sobre cómo diseñar la parte artística de un videojuego. Esto incluye diferentes aspectos. Desde la creación de entornos, al diseño de personajes, movimientos e incluso música.

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Dec 5th 2016

This is the second course in the Data Warehousing for Business Intelligence specialization. Ideally, the courses should be taken in sequence. In this course, you will learn exciting concepts and skills for designing data warehouses and creating data integration workflows. These are fundamental skills for data warehouse developers and administrators. You will have hands-on experience for data warehouse design and use open source products for manipulating pivot tables and creating data integration workflows.

Average: 7.5 (4 votes)
Dec 5th 2016

In this course, you will gain an understanding of the critical importance of user interface design. You will also learn industry-standard methods for how to approach the design of a user interface and key theories and frameworks that underlie the design of most interfaces you use today.

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Dec 5th 2016

Despite everyone's good intentions, hard work and solid ideas, too many projects end up creating unneeded, unusable, and unsellable products. But it doesn't have to be this way. Agile and design thinking offer a different--and effective--approach to product development, one that results in valuable solutions to meaningful problems. In this course, you’ll learn how to determine what's valuable to a user early in the process--to frontload value--by focusing your team on testable narratives about the user and creating a strong shared perspective.

Average: 6.2 (5 votes)

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