Computer Science: Design and Product

 

 


 

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E.g., 2017-08-17
E.g., 2017-08-17
E.g., 2017-08-17
Sep 6th 2017

Before you start designing, get to know your user and what they need – join this free online course to learn how! To build a user interface that users enjoy using, you need to carry out field research to develop points of view. This course will provide you with a foundation for conducting design research in a people-centric way.

Average: 6 (2 votes)
Aug 21st 2017

In this course you will learn how to design and prototype user interfaces to address the users and tasks identified in user research. Through a series of lectures and exercises, you will learn and practice paper- and other low-fidelity prototyping techniques; you will learn and apply principles from graphic design, including design patterns; you will learn to write a design rationale; and you will learn how to design for specific populations and situations, including principles and practices of accessible design.

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Aug 21st 2017

Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues? In this MOOC you will learn the ins and outs of games that are designed with exactly those purposes in mind: serious games. We will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have.

Average: 9 (1 vote)

Aug 21st 2017

¿Cómo se estructura y funciona un programa de videojuego? Es lo que comúnmente se conoce como 'gameplay', y que constituirá nuestro núcleo de estudio en este curso. Su análisis detallado nos permitirá comprender su importancia, y qué funcionalidades debe tener. Analizaremos también la interface gráfica del usuario (GUI), que finalmente condiciona el hecho de que el jugador pueda interaccionar correctamente con el videojuego. Para definir y comprender mejor los conceptos se usan ejemplos y referentes de videojuegos de la industria.

Average: 5.5 (2 votes)
Aug 21st 2017

To deliver agile outcomes, you have to do more than implement an agile process; you have to create a culture of experimentation. It's this commitment to experimenting that's at the heart of today’s most successful implementations of agile. This course shows you how to integrate the practice of experimentation across concept testing, usability testing, functional testing, and continuous deployment.

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Aug 21st 2017

Manufacturers are increasingly utilizing machine tools that are self-aware – they perceive their own states and the state of the surrounding environment – and are able to make decisions related to machine activity processes. This is called intelligent machining, and through this course students will receive a primer on its background, tools and related terminology.

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Aug 21st 2017

Dentro de la creación del videojuego, ¿qué papel juega su diseño? Este curso proporciona conocimientos y pautas sobre cómo diseñar un videojuego. Partiendo desde un concepto básico, se dan las pautas para trabajar correctamente sus conentidos, de cara a conseguir un objetivo claro: el documento de “game concept” que constituye el documento inicial sobre el que se basa cualquier videojuego.

Average: 5.5 (2 votes)
Aug 21st 2017

Para todas aquellas personas que han querido saber cómo se creaba un videojuego, en este curso vamos a explicar cómo crear un pequeño motor, uno de los elementos nucleares de cualquier videojuego. El curso persigue comprender su concepto, entender qué es ese núcleo que en terminología inglesa se conoce como 'game engine', Analizaremos no solo su papel, sino qué utilidades debe proporcionar para ser utilizado en un videojuego. Y todo ello, explicando cómo crear un pequeño motor desde cero, que nos permitirá crear un videojuego en DirectX11.

Average: 8 (2 votes)
Aug 21st 2017

In this course you will learn and practice techniques of user research and early UI design exploration. First, you will learn and practice several techniques for user research, including in-person research and survey and log-analysis techniques. Then, you will learn to analyze and deliver user research in forms that support UI design, including personas, use cases, tasks, and scenarios. Finally, you will learn and practice ideation techniques that start from user research and broadly generate potential design ideas.

Average: 6 (1 vote)
Aug 21st 2017

The focus of this course is to introduce the learner to User Experience (UX) Design. User Experience design is design that is user centered. The goal is to design artifacts that allow the users to meet their needs in the most effective efficient and satisfying manner. The course introduces the novice to a cycle of discovery and evaluation and a set of techniques that meet the user's needs.

Average: 5.8 (5 votes)
Aug 21st 2017

You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players.

Average: 6.9 (10 votes)

Aug 21st 2017

Typically, clients and managers don't want to pay for design (or strategy) but want to rush toward results. Design sprints allow you to meet clients' desire for solutions--to develop sooner--and still adjust based on feedback. But not all sprints are alike. In this course, you’ll learn how to run situation-appropriate sprints, whether it's testing user motivation, interface usability, or solution fit, to avoid waste and deliver value.

Average: 5 (4 votes)