Computer Science: Design and Product

 

 


 

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Jul 11th 2017

Learn how to conduct effective user research to better understand what users love, hate, want and need. Designing effective interactive systems requires understanding the needs and capabilities of the people who will be using them.

Average: 4.9 (8 votes)
Feb 27th 2017

Despite everyone's good intentions, hard work and solid ideas, too many projects end up creating unneeded, unusable, and unsellable products. But it doesn't have to be this way. Agile and design thinking offer a different--and effective--approach to product development, one that results in valuable solutions to meaningful problems. In this course, you’ll learn how to determine what's valuable to a user early in the process--to frontload value--by focusing your team on testable narratives about the user and creating a strong shared perspective.

Average: 5.9 (11 votes)
Feb 27th 2017

In this course, you will gain an understanding of the critical importance of user interface design. You will also learn industry-standard methods for how to approach the design of a user interface and key theories and frameworks that underlie the design of most interfaces you use today.

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Feb 27th 2017

This course covers practical techniques to elicit and express software requirements from client interactions.

Average: 7.8 (4 votes)
Feb 27th 2017

This course covers techniques for monitoring your projects in order to align client needs, project plans, and software production. It focuses on metrics and reviews to track and improve project progress and software quality.

Average: 8.5 (2 votes)
Feb 27th 2017

En este curso abordamos los aspectos artísticos de la creación del videojuego. Para ello, proporcionaremos conocimientos y pautas sobre cómo diseñar la parte artística de un videojuego. Esto incluye diferentes aspectos. Desde la creación de entornos, al diseño de personajes, movimientos e incluso música.

Average: 10 (1 vote)
Feb 23rd 2017

This project-based course explores educational technologies and the theories underlying their development through interviews with experts in the field. To be effective, educational technologies must be designed based on what we know about how people learn. Through interviews with experts in the field, this course explores educational technologies, outlines the theories that influence their development, and examines their use.

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Feb 22nd 2017

SAP Screen Personas 3.0 is a personalization framework integrated into the SAP GUI family. It allows IT professionals and SAP experts to simplify classic screens in SAP ERP, Business Suite on HANA, or SAP S/4HANA. Simpler screens improve the adoption of SAP software, because they enable users to navigate business processes quickly and easily, leading to improved end-user productivity and satisfaction. This in turn reduces training costs by making SAP more intuitive. And by reducing the number of free text entries required, you also enhance data quality.

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Feb 21st 2017

Learn about advanced computer design concepts, including how to make modern multicore-based computers both fast and energy efficient. In this computer science course, you will learn advanced concepts underpinning the design of today’s multicore-based computers. Additionally, you will learn how design decisions affect energy efficiency and performance.

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Feb 20th 2017

In this course you will learn how to design and prototype user interfaces to address the users and tasks identified in user research. Through a series of lectures and exercises, you will learn and practice paper- and other low-fidelity prototyping techniques; you will learn and apply principles from graphic design, including design patterns; you will learn to write a design rationale; and you will learn how to design for specific populations and situations, including principles and practices of accessible design.

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Feb 20th 2017

Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues? In this MOOC you will learn the ins and outs of games that are designed with exactly those purposes in mind: serious games. We will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have.

Average: 9 (1 vote)
Feb 20th 2017

¡Bienvenidos a Diseño de videojuegos: una introducción! El diseño de videojuegos es el arte de aplicar conceptos de diseño para crear la interacción entre jugadores. Es un ejercicio mental que requiere varios conocimientos en diferentes campos y la habilidad de comunicar qué es lo que se quiere lograr. Este curso hace parte del Programa desarrollo y diseño de videojuegos, de la Universidad de lo Andes, Colombia.

Average: 10 (1 vote)
Feb 20th 2017

¿Cómo se estructura y funciona un programa de videojuego? Es lo que comúnmente se conoce como 'gameplay', y que constituirá nuestro núcleo de estudio en este curso. Su análisis detallado nos permitirá comprender su importancia, y qué funcionalidades debe tener. Analizaremos también la interface gráfica del usuario (GUI), que finalmente condiciona el hecho de que el jugador pueda interaccionar correctamente con el videojuego. Para definir y comprender mejor los conceptos se usan ejemplos y referentes de videojuegos de la industria.

Average: 10 (1 vote)
Feb 20th 2017

In this course you will learn and practice techniques of user research and early UI design exploration. First, you will learn and practice several techniques for user research, including in-person research and survey and log-analysis techniques. Then, you will learn to analyze and deliver user research in forms that support UI design, including personas, use cases, tasks, and scenarios. Finally, you will learn and practice ideation techniques that start from user research and broadly generate potential design ideas.

Average: 6 (1 vote)
Feb 20th 2017

To deliver agile outcomes, you have to do more than implement an agile process; you have to create a culture of experimentation. It's this commitment to experimenting that's at the heart of today’s most successful implementations of agile. This course shows you how to integrate the practice of experimentation across concept testing, usability testing, functional testing, and continuous deployment.

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Feb 20th 2017

Nesse curso, você irá entender um ingrediente fundamental da revolução digital: a amostragem, que permite que sinais como músicas e imagens sejam armazenados e processados em dispositivos digitais.

Average: 10 (2 votes)
Feb 20th 2017

Dentro de la creación del videojuego, ¿qué papel juega su diseño? Este curso proporciona conocimientos y pautas sobre cómo diseñar un videojuego. Partiendo desde un concepto básico, se dan las pautas para trabajar correctamente sus conentidos, de cara a conseguir un objetivo claro: el documento de “game concept” que constituye el documento inicial sobre el que se basa cualquier videojuego.

Average: 5.5 (2 votes)
Feb 20th 2017

You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players.

Average: 6.9 (10 votes)
Feb 20th 2017

Para todas aquellas personas que han querido saber cómo se creaba un videojuego, en este curso vamos a explicar cómo crear un pequeño motor, uno de los elementos nucleares de cualquier videojuego. El curso persigue comprender su concepto, entender qué es ese núcleo que en terminología inglesa se conoce como 'game engine', Analizaremos no solo su papel, sino qué utilidades debe proporcionar para ser utilizado en un videojuego. Y todo ello, explicando cómo crear un pequeño motor desde cero, que nos permitirá crear un videojuego en DirectX11.

Average: 10 (1 vote)
Feb 20th 2017

Have you ever experienced software systems failing? Websites crash, calendar not synchronising, or even a power blackout. Of course you have! But did you know that many of these errors are the result of communication errors either within a system or between systems? Depending on the system, the impact of software failures can be huge, even resulting in massive economic damage or loss of lives. Software, and in particular the communication between software-intensive systems, is very complex and very difficult to get right. However, we _need_ dependability in the systems we use, directly or indirectly, to support us in our everyday lives.

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