E.g., Wednesday, August 27, 2014
E.g., Wednesday, August 27, 2014
E.g., Wednesday, August 27, 2014
Aug 31st 2014

Brands originated as proofs of ownership, such as those burnt onto cattle. They evolved to become the symbolic identity for goods and services. This easy identification, with logos and trademarks, became a short cut for quality and trust. People putting their services in the marketplace also became ‘brand names’. This used to a game only for the rich, successful, or notorious. But In the 21st Century anyone participating in the Web has a searchable identity. So whether we like it or not, we have a brand to cultivate. This course provides systematic ways of reviewing and implementing your existing and proposed brand identities, based on psychology and demography. Multimedia is now so affordable that a full Hollywood-style extravaganza is possible. So technology is no longer a constraint. Rather, the focus is on strategy to drive the use of the technology.

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Welcome to the Mooc on how to create and run an effective MOOC. The fundamental ideas are not hard but that may be a bit different to the ways you have approached teching before. In this course we will help you create your first MOOC and guide in designing and making it an effective and successful course. Teachers of effective MOOCS find the experience very enjoyable a fulfilling. We will do our best to help you experience this pleasure!

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Feb 3rd 2014

This is a general public information forum on the topic of scientific method as it applies to psychology in the legal (forensic) setting.

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Self Paced Course - Start anytime

The principles in this course did not originate in a computer lab but, rather, from the acute neurological and psychiatric care wards of large hospitals. Thus this course presents general principles of gamification that can be applied to the full range of the learning spectrum, ranging from people with severe disabilities through to post-graduate and professional development applications.

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Jan 13th 2013

This course will focus on some of the recently popularized technologies, literacies and related topics such as social/participatory media, blended/online learning environments.

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