The principles in this course did not originate in a computer lab but, rather, from the acute neurological and psychiatric care wards of large hospitals. Thus this course presents general principles of gamification that can be applied to the full range of the learning spectrum, ranging from people with severe disabilities through to post-graduate and professional development applications.
Other Entities
Start Date: Jan 13th 2013
This course will focus on some of the recently popularized technologies, literacies and related topics such as social/participatory media, blended/online learning environments.
