E.g., 2016-08-30
E.g., 2016-08-30
E.g., 2016-08-30
Sep 20th 2016

This course introduces the basics of Digital Signal Processing and computational acoustics, motivated by the vibrational physics of real-world objects and systems. We will build from a simple mass-spring and pendulum to demonstrate oscillation, how to simulate those systems in the computer, and also prove that simple oscillation behaves as a sine wave. From that we move to plucked strings and struck bars, showing both solutions as combined traveling waves and combined sine wave harmonics.

Average: 7.6 (12 votes)
Sep 5th 2016

Explore the role of football in the world today - including finances, clubs, nations and rivalries - with this free online course. At the beginning of the twentieth century, football was the most popular game in the western world and has since grown to become a global spectacle.

Average: 6.5 (11 votes)
Aug 22nd 2016

This two-part course is designed to help students with very little or no computing background learn the basics of building simple interactive applications. Our language of choice, Python, is an easy-to learn, high-level computer language that is used in many of the computational courses offered on Coursera.

Average: 5.1 (16 votes)
Aug 22nd 2016

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be.

No votes yet
Aug 22nd 2016

¿Cómo se estructura y funciona un programa de videojuego? Es lo que comúnmente se conoce como 'gameplay', y que constituirá nuestro núcleo de estudio en este curso. Su análisis detallado nos permitirá comprender su importancia, y qué funcionalidades debe tener. Analizaremos también la interface gráfica del usuario (GUI), que finalmente condiciona el hecho de que el jugador pueda interaccionar correctamente con el videojuego. Para definir y comprender mejor los conceptos se usan ejemplos y referentes de videojuegos de la industria.

No votes yet
Aug 22nd 2016

This two-part course is designed to help students with very little or no computing background learn the basics of building simple interactive applications. Our language of choice, Python, is an easy-to learn, high-level computer language that is used in many of the computational courses offered on Coursera. To make learning Python easy, we have developed a new browser-based programming environment that makes developing interactive applications in Python simple. These applications will involve windows whose contents are graphical and respond to buttons, the keyboard and the mouse.

Average: 5.5 (20 votes)
Aug 15th 2016

This course will cover the mathematical theory and analysis of simple games without chance moves. This course explores the mathematical theory of two player games without chance moves. We will cover simplifying games, determining when games are equivalent to numbers, and impartial games.

No votes yet
Aug 15th 2016

Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively.

Average: 8.5 (2 votes)
Apr 27th 2016

A practical introduction to game design and game design concepts, emphasizing the basic tools of game design: paper and digital prototyping, design iteration, and user testing.

Average: 9 (1 vote)
Mar 28th 2016

Learn about General Game Playing (GGP) and develop GGP programs capable of competing against humans and other programs in GGP competitions.

Average: 10 (1 vote)
Jan 8th 2016

This advanced course considers how to design interactions between agents in order to achieve good social outcomes. Three main topics are covered: social choice theory (i.e., collective decision making), mechanism design, and auctions.

Average: 7 (2 votes)
Oct 6th 2015

Aprende a programar en Android a través de la implementación paso a paso de un juego interactivo.

Average: 5.5 (2 votes)
Sep 11th 2015

The course covers the basics: representing games and strategies, the extensive form (which computer scientists call game trees), repeated and stochastic games, coalitional games, and Bayesian games (modeling things like auctions).

Average: 10 (1 vote)
Self Paced Course - Start anytime

Ten minutes into this class you will make your own completely personalized version of the insanely addictive game 2048. Even if you've never coded before. Pretty cool, no?

Average: 10 (2 votes)
Jul 1st 2013

Gamification is the integration of game elements into a non-game setting — such as building online communities, education and outreach, or building educational apps. When used meaningfully, game elements can enhance the learner’s experience in an online course. In this professional development MOOC, you will learn how to utilize common game elements like collecting points or resources, quests, avatars, levels, social graphs to engage online students.

No votes yet
Self Paced

This is a first semester course in learning how to program. Are you here because you want to create your own games? Excellent! But you might soon find that this looks like work. We all know we'd rather skip work and go farming for gold in WoW or Eve or some other game, right? So why learn to program? What does a person get out of it?

Average: 3.2 (5 votes)
Self Paced Course - Start anytime

This course will walk you through the major components of building GRITS, an HTML5 game.

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No sessions available

This course provides students with a theoretical and conceptual understanding of the field of game design, along with practical exposure to the process of creating a game.

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