E.g., 2016-06-04
E.g., 2016-06-04
E.g., 2016-06-04
To Be Announced

Curso dirigido a cuestionar las prácticas comunes del campo del diseño instruccional. Se da una mirada crítica al diseño de cursos y módulos instruccionales, y se analizan marcos de referencia alternos que permiten que los participantes puedan diseñar para un currículo del siglo 21.

Average: 1 (2 votes)
May 24th 2016

Human-centered design is a process that starts with the people you're designing for and ends with new solutions that are tailor-made to suit their needs. Prototyping is a crucial part of this process. Building prototypes gives you a chance to get your ideas out of your head and into the hands of the people you're designing for. By getting feedback early and often, and continuing to improve your idea, you'll be well on your way to getting useful ideas and solutions out into the world.

Average: 1 (1 vote)
May 9th 2016

This is the second course in the Data Warehousing for Business Intelligence specialization. Ideally, the courses should be taken in sequence. In this course, you will learn exciting concepts and skills for designing data warehouses and creating data integration workflows. These are fundamental skills for data warehouse developers and administrators. You will have hands-on experience for data warehouse design and use open source products for manipulating pivot tables and creating data integration workflows.

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May 2nd 2016

Typography is the art of manipulating the visual form of language to enrich and control its meaning. It’s an essential area of skill and knowledge for graphic designers. Typography predates modern graphic design by around 500 years; it is rich in rules, conventions, and esoteric terminology—but it remains an exciting space for invention and expression. In this rigorous introductory course, we will study, name, and measure the characteristics of letterforms. We’ll consider the pragmatic concerns involved in selecting and combining type. We’ll peek into the 
rich historical, cultural, and aesthetic histories of familiar typefaces.

Average: 10 (2 votes)
May 2nd 2016

Graphic Design is all around us! Words and pictures—the building blocks of graphic design—are the elements that carry the majority of the content in both the digital world and the printed world. As graphic design becomes more visible and prevalent in our lives, graphic design as a practice becomes more important in our culture. Through visual examples, this course will teach you the fundamental principles of graphic design: imagemaking, typography, composition, working with color and shape... foundational skills that are common in all areas of graphic design practice. I don't just want you to watch a video of someone talking about design, I want you to MAKE design! If you want to be a designer you have to be a maker, a communicator, so this course will offer you lots of opportunities to get your hands dirty with exercises and with more practical projects.

Average: 7.8 (4 votes)
May 2nd 2016

You will never know whether you have an effective user experience until you have tested it with users. In this course, you’ll learn how to design experiments, how to run experiments, and how to analyze data from these experiments in order to evaluate and validate user experiences. You will work through real-world examples of experiments from the fields of IxD and HCI, understanding issues in experiment design and analysis. You will analyze multiple data sets using recipes given to you in the R statistical programming language -- no prior programming experience is assumed or required.

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May 2nd 2016

¡Bienvenidos a Diseño de videojuegos: una introducción! El diseño de videojuegos es el arte de aplicar conceptos de diseño para crear la interacción entre jugadores. Es un ejercicio mental que requiere varios conocimientos en diferentes campos y la habilidad de comunicar qué es lo que se quiere lograr. Este curso hace parte del Programa desarrollo y diseño de videojuegos, de la Universidad de lo Andes, Colombia.

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May 2nd 2016

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be.

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May 2nd 2016

In this course you will learn how to apply concepts from interaction design and human computer interaction in order to design and build an interactive, professional looking website. You will learn how to make your web page designs adapt to different screen sizes using responsive grid layouts. You will learn how to add navigation and other design elements, and you will learn how to separate data and display using JavaScript objects and templates.

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Apr 26th 2016

¡Claro que todos podemos potenciar nuestra creatividad a través de procedimientos, rutinas y protocolos sencillos! El participante desarrollará su talento creativo para aportar soluciones originales y generar ideas y productos en el ámbito en que se desenvuelve y en la vida cotidiana.

Average: 7.4 (7 votes)
Apr 25th 2016

Clinical trials are experiments designed to evaluate new interventions to prevent or treat disease in humans. The interventions evaluated can be drugs, devices (e.g., hearing aid), surgeries, behavioral interventions (e.g., smoking cessation program), community health programs (e.g. cancer screening programs) or health delivery systems (e.g., special care units for hospital admissions). We consider clinical trials experiments because the investigators rather the patients or their doctors select the treatment the patients receive.

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Apr 25th 2016

Despite everyone's good intentions, hard work and solid ideas, too many projects end up creating unneeded, unusable, and unsellable products. But it doesn't have to be this way. Agile and design thinking offer a different--and effective--approach to product development, one that results in valuable solutions to meaningful problems. In this course, you’ll learn how to determine what's valuable to a user early in the process--to frontload value--by focusing your team on testable narratives about the user and creating a strong shared perspective.

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Apr 25th 2016

In this course, you will write programs in Java to solve real­ world problems that are large enough to require multiple classes working together. You will see that programming is more than just coding--it involves strategic thinking and design as well. You will learn how to design programs to solve problems that require solutions that scale. You will also learn about the Java Collections classes and how Java interfaces facilitate developing programs that scale. After completing this course, you will be able to:

Average: 10 (1 vote)
Apr 18th 2016

Técnicas de modelado y racionalización de geometría orientadas al diseño arquitectónico. Cómo generar forma a través de relaciones geométricas. Introducción a Grasshopper en Rhino. Este curso introducirá al alumno al uso de herramientas de modelado algorítmico y programación visual para la generación de forma. El diseño paramétrico se ha posicionado como una técnica muy poderosa para la optimización del diseño y el lenguaje arquitectónico.

Average: 10 (1 vote)
Apr 18th 2016

Learn the techniques of Engineering Mechanics, use them to interpret experiments and apply them to design. When you design anything, how do you know that the design will work? You need Engineering Mechanics - the science-based analysis that engineers use to predict how their designs will perform, so they can meet their responsibilities for performance and safety. It starts with physics - forces, equilibrium, acceleration, gravity - but then engineers adapt it to their own purposes.

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Apr 18th 2016

Each module in Designing Cities will focus on a different aspect of city design including: How Today’s City Evolved; The Ideas That Shape Cities; Tools for Designing Cities; Making Cities Sustainable; Cities in the Information Age; Preserving Older Cities; Designing New Cities, Districts and Neighborhoods; The Challenges of Informal Cities and Disadvantaged Neighborhoods; and Visionary Cities.

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Apr 18th 2016

In this course, you will learn how to design technologies that bring people joy, rather than frustration. You'll learn several techniques for rapidly prototyping and evaluating multiple interface alternatives -- and why rapid prototyping and comparative evaluation are essential to excellent interaction design. You'll learn how to conduct fieldwork with people to help you get design ideas. How to make paper prototypes and low-fidelity mock-ups that are interactive -- and how to use these designs to get feedback from other stakeholders like your teammates, clients, and users. Armed with these design-thinking strategies, you’ll be able to do more creative human-centered design in any domain.

Average: 8 (1 vote)
Apr 18th 2016

What makes an interface intuitive? How can I tell whether one design works better than another? This course will teach you fundamental principles of design and how to effectively evaluate your work with users. You'll learn fundamental principles of visual design so that you can effectively organize and present information with your interfaces. You'll learn principles of perception and cognition that inform effective interaction design. And you'll learn how to perform and analyze controlled experiments online. In many cases, we'll use Web design as the anchoring domain.

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Self Paced

Project Management for Designers is intended for students who would like a broad exposure to the field of Design, with a specific interest in administration and management. This curriculum investigates the practical, business side of design: getting organized and staying on-track through timeline projections, cost estimates and workflow charts in order to ensure success and profitability. Students will study the essential paperwork – estimates, memos, model releases, change orders and contact reports – and will look at contracts and copyright issues, and when to get legal and accounting assistance.

Average: 6 (2 votes)
Mar 31st 2016

La produzione di questo MOOC fa capo al Corso di Disegno edile, afferente alla facoltà di Ingegneria edile dell'Università Federico II di Napoli. Durante le lezioni, particolarmente indicate per coloro che abbiano conoscenze dei fondamenti della geometria proiettiva e del metodo delle proiezioni ortogonali, si affronterà la questione della rappresentazione delle ombre. Saranno affrontati e risolti alcuni problemi grafici legati a questo tipo di rappresentazione, attraverso l'utilizzo di numerosi esempi interattivi che, in maniera evidente, illustreranno le soluzioni risultanti dall'applicazione delle regole.

Average: 6.7 (3 votes)

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