E.g., 2016-06-02
E.g., 2016-06-02
E.g., 2016-06-02
May 2nd 2016

Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.

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May 2nd 2016

In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.

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May 2nd 2016

Discover just some of the ways that heroism and the First World War is portrayed through art and film. The centenary of the First World War is a time for reflection and exploration. In this short course you will discover just some of the ways that heroism is portrayed through art and film.

Average: 5.4 (8 votes)
May 2nd 2016

Typography is the art of manipulating the visual form of language to enrich and control its meaning. It’s an essential area of skill and knowledge for graphic designers. Typography predates modern graphic design by around 500 years; it is rich in rules, conventions, and esoteric terminology—but it remains an exciting space for invention and expression. In this rigorous introductory course, we will study, name, and measure the characteristics of letterforms. We’ll consider the pragmatic concerns involved in selecting and combining type. We’ll peek into the 
rich historical, cultural, and aesthetic histories of familiar typefaces.

Average: 10 (2 votes)
May 1st 2016

Part 2 covers the period from the Qin to the Sui with the creation of the first unified empire and an exploration of state building and dissolution, focusing on the realization of the self and the influence of Buddhism during the medieval period. China (Part 2): The Creation and End of Centralized Empire is the second of ten parts of ChinaX, that collectively span over 6,000 years of history. Each part consists of 4 to 8 weekly "modules," each with videos, readings, interactive engagements, assessments, and discussion forums. There are a total of 52 modules in ChinaX.

Average: 10 (1 vote)
May 1st 2016

Part 3 explores the reunification of China under Tang with a focus on Chinese aristocratic culture during the Tang period from poetry to calligraphy to literature. China (Part 3): Cosmopolitan Tang: Aristocratic Culture is the third of ten parts of ChinaX, that collectively span over 6,000 years of history. Each part consists of 4 to 8 weekly "modules," each with videos, readings, interactive engagements, assessments, and discussion forums. There are a total of 52 modules in ChinaX.

Average: 2 (1 vote)
Apr 25th 2016

This course will focus on the historical and cultural background, literary aesthetic, music, and performance of Kunqu, China’s classical opera.

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Apr 25th 2016

Art can be a powerful catalyst for building skills and understanding a range of subjects. Intended for primary and secondary teachers of all disciplines, Art & Activity builds upon the inquiry-based approaches of Art and Inquiry: Museum Teaching Strategies for Your Classroom, while delving into activity-based strategies that will make your students empowered participants.

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Apr 18th 2016

Developed by David Owens at Vanderbilt University and customized for the cultural sector with National Arts Strategies, this course will help arts and culture leaders create an environment where new ideas are constantly created, shared, evaluated and the best ones are successfully put to work. One of the toughest challenges for any leader is getting traction for new ideas. Winning support can be a struggle. As a result, powerful new ideas often get stuck. This is especially true in the cultural sector. People involved in arts and culture often have little time and even less money for experimentation and risks. This course will help those in the performing arts, museums, zoos, libraries and other cultural organizations build environments where new management and program ideas flourish.

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Ap 18th 2016

What do paintings tell us about sex? How is art gendered? Here we get up close to some of the great paintings in the world’s most famous museums, giving you insight into how art speaks to us about sex, sexuality and gender.

Average: 6.8 (5 votes)
Apr 18th 2016

Arts and culture leaders have a rewarding but tough task: creating sustainable organizations that deliver real social value. There is a lot of competition out there. Being an effective leader means constantly adapting, cleverly using the best tools to reach as many people as possible. This course is designed to help leaders at any level do just that.

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Apr 18th 2016

Explore how to integrate works of art into your classroom with inquiry-based teaching methods originally developed for in-gallery museum education.

Average: 8.7 (3 votes)
Apr 18th 2016

Themes can provide a great structure and pedagogical framework for engaging students with many different subjects, including art. In this course, you will develop skills for looking at art through a thematic lens. You will explore four themes–Places & Spaces, Art & Identity, Transforming Everyday Objects, and Art & Society–while learning about artworks from The Museum of Modern Art's collection.

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Apr 4th 2016

Curso dirigido a cualquier interesado/a en la interacción de la sociedad con el espacio urbano y los problemas del ciudadano/a actual en cuanto que ser vivo activo. El alumno/espectador se sitúa a lo largo del curso como un ciudadano que habita la ciudad (espacio expositivo) y es consciente de los problemas sociales en los que se encuentra inevitablemente inmerso (tema de las obras).

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Self Paced

This course provides an introductory overview of audio synthesis and visual programming using Native Instruments' Reaktor Software. Students will receive an in-depth look into various audio synthesis methods, including: additive, subtractive, sampling, wavetable, physical modeling, and granular synthesis, as well as the various types of modulation synthesis.

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Mar 31st 2016

La produzione di questo MOOC fa capo al Corso di Disegno edile, afferente alla facoltà di Ingegneria edile dell'Università Federico II di Napoli. Durante le lezioni, particolarmente indicate per coloro che abbiano conoscenze dei fondamenti della geometria proiettiva e del metodo delle proiezioni ortogonali, si affronterà la questione della rappresentazione delle ombre. Saranno affrontati e risolti alcuni problemi grafici legati a questo tipo di rappresentazione, attraverso l'utilizzo di numerosi esempi interattivi che, in maniera evidente, illustreranno le soluzioni risultanti dall'applicazione delle regole.

Average: 6.7 (3 votes)
Self Paced

This course will explore the distinct mindset and essential knowledge base vital to the establishment and success of any music-related entrepreneurial endeavor. It will highlight the notion that, whether they know it or not, musicians are natural entrepreneurs!

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Self Paced

In today’s diverse consumer market, illustration exists through many forms of expression breaking with traditional roles of the illustrator. Through a series of projects, students will explore the translation, production and distribution of their visual ideas. Through the integration of design principals and drawing skills, students gain an opportunity to discover new possibilities for illustrated visual expression in the market.

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Mar 15th 2016

Learn how the art, architecture, and urban form of Renaissance and Baroque Rome projected the city’s image of itself to its citizens and the world.

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Self Paced

This course introduces the basics of Digital Signal Processing and computational acoustics, motivated by the vibrational physics of real-world objects and systems.

Average: 6.5 (8 votes)

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