E.g., 2016-06-25
E.g., 2016-06-25
E.g., 2016-06-25
To Be Announced

Curso dirigido a cuestionar las prácticas comunes del campo del diseño instruccional. Se da una mirada crítica al diseño de cursos y módulos instruccionales, y se analizan marcos de referencia alternos que permiten que los participantes puedan diseñar para un currículo del siglo 21.

Average: 2.3 (3 votes)
Sep 6th 2016

Comics are one of the most popular and exciting ways to tell a story. This course offers a look at the fundamental building blocks of the comic book medium. Exploring panel to panel transitions, text to image relationships, and the intricacies of page layouts, students will examine new and innovative ways to bring their stories to life. This course is designed for both beginning and advanced visual artists.

Average: 8 (1 vote)
Jul 4th 2016

This is a survey of modern history from a global perspective. Part Two begins early in the twentieth century, as older ways of doing things and habits of thought give way. What follows is an era of cataclysmic struggles over what ideas and institutions will take their place.

Average: 4.3 (3 votes)
Jul 1st 2016

The course The Mediterranean, a Space of Exchange (from Renaissance to Enlightenment) aims to explain the Mediterranean, using history and the analysis of the past, as a space generated by routes and circulation. We consider it crucial to disclose mobility as a historical factor: a mobility comprised of four major elements, namely people, objects, ideas and practices.

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Jun 30th 2016

Learn the history, ideas and concepts behind contemporary Japanese architecture through four architectural facets and five generations of architects. Contemporary Japanese architecture started with Kenzo Tange, a symbolic figure in the field and a member of the first postwar generation of architects. He played major roles in 2 national events: the 1964 Tokyo Olympics and the 1970 Osaka Expo, but his work received criticism and rejection from younger generations who sought and pursued new trajectories.

Average: 7 (1 vote)
Jun 28th 2016

Max is powerful platform that accommodates and connects a wide variety of tools for sound, graphics, music and interactivity using a flexible patching and programming environment. Max allows most computer users to write a simple meaningful program within a few minutes, even with limited programming knowledge.

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Jun 27th 2016

Learn how urban planning, energy, climate, ecology and mobility impact the livability and quality of life of a “future city.” Cities are becoming the predominant living and working environment of humanity, and for this reason, livability or quality of life in the city has become crucial. This urban planning course will focus on four areas that directly affect livability in a city: Urban energy, urban climate, urban ecology and urban mobility.

Average: 10 (1 vote)
Jun 27th 2016

Welcome to Course FOUR! In Modules 1-4 you will cover the final elements of the Specialization necessary to round out this introduction to the fundamentals of Photography, and prepare you for creating your own exciting project in the Capstone! You have come a long way since the beginning of this journey from Smartphone Basics to DSLR and Beyond. Just think of all the information you have absorbed and put to use in your assignments and quizzes, and the confidence you have gained that you CAN control the camera to make pictures you are proud to share.

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Jun 27th 2016

What do paintings tell us about sex? How is art gendered? Here we get up close to some of the great paintings in the world’s most famous museums, giving you insight into how art speaks to us about sex, sexuality and gender.

Average: 6.8 (5 votes)
Jun 27th 2016

Journalists develop information through interviews and sources. The most successful journalists quickly master these important skill sets. The production of journalism relies on several elements: newsgathering, interviewing sources, researching and trying to find as much information as possible. The course will also teach you how to where to find information, interviewing skills and how to process information from various sources for publication.

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Jun 27th 2016

Learn the basic concepts and approaches needed to understand, create, and perform contemporary music. If you have a passion for music and are curious about how it works, or if you are a musician who learned to play by ear without formal study, this course will provide you with an engaging introduction to key concepts and approaches needed to understand, create, and perform contemporary music. Taught by Berklee College of Music professor George W. Russell, Jr., the course includes six lessons that delve into harmony and ear training—two areas of intensive focus for every entering Berklee student.

Average: 6.1 (11 votes)
Jun 27th 2016

Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues? In this MOOC you will learn the ins and outs of games that are designed with exactly those purposes in mind: serious games. We will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have.

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Jun 27th 2016

Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.

Average: 2.5 (2 votes)
Jun 27th 2016

¿Cómo se estructura y funciona un programa de videojuego? Es lo que comúnmente se conoce como 'gameplay', y que constituirá nuestro núcleo de estudio en este curso. Su análisis detallado nos permitirá comprender su importancia, y qué funcionalidades debe tener. Analizaremos también la interface gráfica del usuario (GUI), que finalmente condiciona el hecho de que el jugador pueda interaccionar correctamente con el videojuego. Para definir y comprender mejor los conceptos se usan ejemplos y referentes de videojuegos de la industria.

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Jun 27th 2016

At the center of a good story are the characters in it. In this course aspiring writers will discover how to build and bring to life complex, vivid and unforgettable characters. We will study the choices a writer makes to bring all characters to life on the page, and we will perform written exercises in order to develop a variety of writing and pre-writing techniques, in order to create a variety of characters.

Average: 7.4 (8 votes)
Jun 27th 2016

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be.

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Jun 27th 2016

Para todas aquellas personas que han querido saber cómo se creaba un videojuego, en este curso vamos a explicar cómo crear un pequeño motor, uno de los elementos nucleares de cualquier videojuego. El curso persigue comprender su concepto, entender qué es ese núcleo que en terminología inglesa se conoce como 'game engine', Analizaremos no solo su papel, sino qué utilidades debe proporcionar para ser utilizado en un videojuego. Y todo ello, explicando cómo crear un pequeño motor desde cero, que nos permitirá crear un videojuego en DirectX11.

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Jun 27th 2016

Welcome to Course One of Photography Basics and Beyond: From Smartphone to DSLR! In these first 4 Modules you will gain the knowledge and the confidence that will help you make good choices as you consider qualities of the camera you own, and the qualities of the other types of digital cameras you might be considering. You will learn about the basic functions that most digital cameras have in common. You will also go beyond the "technical" matters and learn about how you can make exciting pictures by emphasizing the aspects of Frame and Vantage Point to interpret old subjects in new ways. Discovering accessories that photographers find useful, and the types of camera bags from mini to carry-on sized, is also in store for you. You will also make your first photographs and, if you are a subscriber to the specialization, upload pictures to the web gallery and start interacting with your fellow learners in our "Gallery." Let's get started with Module One!

Average: 5.7 (12 votes)
Jun 27th 2016

To deliver agile outcomes, you have to do more than implement an agile process; you have to create a culture of experimentation. It's this commitment to experimenting that's at the heart of today’s most successful implementations of agile. This course shows you how to integrate the practice of experimentation across concept testing, usability testing, functional testing, and continuous deployment.

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Jun 27th 2016

Welcome to Course Two of Photography Basics and Beyond: From Smartphone to DSLR! Now that you have a broad understanding of the various types of cameras, the importance of seeing up Menus and Functions to gain control in your photography, and the difference between Auto and Program exposure modes, you are ready to move into even greater Camera Control!

Average: 3.4 (9 votes)

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