Tim "Dr. T" Chamillard

Associate Professor of Computer Science
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Intermediate Object-Oriented Programming for Unreal Games (Coursera)

This course is the fourth and final course in the Specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac. This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You [...]

C++ Class Development (Coursera)

This course is the third course in the specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac. This course assumes you have the prerequisite knowledge from the previous two courses in the specialization. You should make [...]

More C++ Programming and Unreal (Coursera)

This course is the second course in the specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac. This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure [...]

Introduction to C++ Programming and Unreal (Coursera)

This course is all about starting to learn how to develop video games using the C++ programming language and the Unreal Engine on Windows or Mac. This course assumes you have previous programming experience in some other language. Although we'll start at the very beginning for C++, hardly anybody [...]

Abstraction, Problem Decomposition, and Functions (Coursera)

This course is the third course in the specialization exploring both computational thinking and beginning C programming. Rather than trying to define computational thinking, we’ll just say it’s a problem-solving process that includes lots of different components. Most people have a better understanding of what beginning C programming [...]

Data Analysis and Representation, Selection and Iteration (Coursera)

This course is the second course in the specialization exploring both computational thinking and beginning C programming. Rather than trying to define computational thinking, we’ll just say it’s a problem-solving process that includes lots of different components. Most people have a better understanding of what beginning C programming [...]

Algorithms, Data Collection, and Starting to Code (Coursera)

This course starts you on your journey learning about computational thinking and beginning C programming. If you’d like to explore how we can interact with the world in a rigorous, computational way, and would also like to start learning to program, this is the course for you!

C# Class Development (Coursera)

This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good [...]

Simulation, Algorithm Analysis, and Pointers (Coursera)

This course is the fourth and final course in the specialization exploring both computational thinking and beginning C programming. Rather than trying to define computational thinking, we’ll just say it’s a problem-solving process that includes lots of different components. Most people have a better understanding of what beginning C [...]